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EDCI 6321 Course Links

 

UTB EDTC 6321.80 Instructional Design: An Introduction. The purpose of this course is simply for you to learn how to build a better instructional mousetrap. You will use a systems approach to designing instructional processes. This seemingly commonsense idea takes on more meaning as you wend through what is admittedly at times a tedious process, but a powerful one. Instructional design (ID) provides the means to get others to learn. "When, where, what and why" are up to each individual situation. The "how" is the ID part. The designers of this course want you to be able to develop the skills to answer those types of questions...to not only recognize what constitutes excellence in instructional design, but to develop the abilities and skills necessary to create truly superior instruction for your students or intended learners, whomever they may be. Despite the mousetrap metaphor, the goal of this course is for you to be able to design and develop the best instruction possible. Generally speaking, this course is designed around six major components: Rene Corbeil

  

 1. IU1 The Learner, their Environment, and the Instructional Goal

 

2.  IU2: Task Analysis and Instructional Objectives

 

3.  IU 3: Performance Objectives and Assessment

 

4.  IU 4: The Instructional Strategy

 

5.  IU 5: Evaluations: Formative and Summative 

 

6.  Cooperative Project

 

 

Chapter 1

 

Distance Education started with correspondence and now thanks to internet and technoloy adbances online.

 

E-Learning = compute web based training designed to support individual learning or organized performance goals.

 

E-course to provide info. & to build specific job related skills.

 

Best Method depend on goals, training, learners' skills, cultural constraints etc.

 

3 Types of E-learning

1.  Information Aquisition

2.  Response Strenghtening

3.  Knowledge construction

 

Benefits and pitfalls of e-learning and how they impact you.

Which one do I like & dislike.

How do I exploid e-learning & minimize pitfalls?

How do I design my web multimedia to be a positive experience?  Solution Usability in design.

Usability = degree in which design of a particular user interface takes into account the human psychologial and phusiology of users and makes process of using the system effective and efficient and satisfying.

 

The motivational quality of a learning object affects the amount of effort a learner is willing to invest in workig w & learning from the object.

 

According to Expectancy Value Theory, motivation is a function of the value one places on a task one's expectation of what the task & preceive cost of task.  example:  Task that is enjoyable will have high value.

 

Technology can deliver more data than human can process.

 

Instructional methods must support the psychological process of learning. 

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